For solo founders and small indie teams

Ship the indie game
you started.

Upload your Game Design Document, get your Production plan, add Collaborators and start your Game Studio.

500+ Collaborators38 countriesStudents Friendly

Arielle handles producer paperwork. Not your art, not your narrative, and never your IP.

The indie reality

Most indie games never ship.
And the reason isn’t what you think.

70%

of indie devs cite "scope too large" as the primary reason they miss deadlines or abandon the project.

Scope creep adds roughly 4 months to 60% of projects.

8 weeks

is what it takes one person to configure Jira for a game team. Most indies don’t have 8 weeks.

Trello, Notion, and HacknPlan each require hours of per project setup.

55%

of indie teams hit crunch. 40% report burnout. The producer role is usually missing or overloaded.

By week two, the GDD is out of date. By month six, nobody reads it.

Solo founders and small studios carry the workload of at least three people. Gamers Home helps with this.

Your Path to Success

From game project to game business.

The complete workflow to plan, staff, manage, and fund your indie game from concept to launch.

1

Plan

Upload your GDD. Get a production roadmap with epics, milestones, and tasks mapped across all disciplines.

2

Staff

Browse 500+ collaborators. Message and invite artists, engineers and composers directly to your project.

3

Manage

Track progress across design, art, engineering, and audio. Dependencies, and scope changes in one workspace.

4

Fund

Browse and match with publishers and investors. Grow your game project into a game business.

Open to everyone

Join a project or start your own.

500+ collaborators across 38 countries. Invite them to your project, or start your own and invite others. One profile works both ways.

Student

Learning game dev or production? Join a real project, build portfolio pieces, and get mentorship from working producers and engineers. Free with .edu email.

Join as intern

Volunteer

Contribute to real game projects, build your portfolio, and get practical production experience with indie teams. Choose projects where scope and workload are transparent before you join.

Join as volunteer

Collaborator

Producers, engineers, artists, composers, QA. Browse open projects, message teams directly, and choose your engagement: volunteer, contract, revenue share, or paid. You set the terms.

Join as collaborator

Already have a game idea? Start your own project and recruit from the directory.

Plans

Pricing that matches the team you actually have.

Start free. Upgrade when the team grows. No seat minimums, no annual lock-in.

Student
$9/month

For CS & PM students with a .edu account

Requires .edu email verification

  • 1 project creation
  • 2 project refinement aspects
  • Create epics, stories & tasks
  • 1 Kanban board
  • 1GB file storage
  • .edu verification required
Get student access
Most popular
Core
$19/month

For individual creators and small teams

Everything you need to get started

  • 1 project creation
  • Unlimited project refinement aspects
  • Create epics, stories & tasks
  • 3 Kanban boards
  • Invite up to 4 team members
  • Join 1 external project
  • 5GB file storage
Start Core
Pro
$99/month

For professional studios and small teams

Full collaboration features

  • Everything in Core, plus:
  • Unlimited project creation
  • Unlimited Kanban boards
  • Join unlimited projects
  • Invite unlimited team members
  • Team Management
  • Upgradable storage
Start Pro trial
Custom
Contact Us

For large studios with custom needs

Unlimited accounts & features

  • Everything in Pro
  • Unlimited Kanban boards
  • Unlimited team members
  • Collaborator management
  • Expert & freelancer hiring
  • Custom pipelines & integrations
  • Dedicated support
Talk to us

Qualifying indie studios can apply for 6 months of Pro at $0. Non-profits, students, and educator programs welcome.

Questions teams ask us

Everything you wanted to ask before you sign up.

I'm a solo dev. Is this overkill for a one-person project?

No. Roughly one in three users is solo. Upload your GDD and Arielle turns it into a real production plan in minutes, scope, milestones, and task breakdown.

What does 'mastering scope' actually mean for small teams?

It means knowing which features to cut before you waste two months building them. Arielle maps your GDD to epics, flags scope risk, and shows you the critical path.

How do studio founders keep collaborators aligned?

Every collaborator sees the same live plan, milestones, dependencies, and comments. Before they commit to the project, they can review the full workload without surprises after onboarding.

Can I invite volunteers, interns, and contractors to the same project?

Yes. Each project declares its engagement model up front: volunteer, intern, contract, revenue share, or paid. Collaborators see the model before they apply.

I'm a student. Can I join a real project without prior experience?

Yes. Student and volunteer roles exist specifically for people building their first game. You can browse open profiles, message and engage with others, and work alongside producers who have shipped on Steam.

How do educators use Gamers Home?

Educators can manage students projects to release in a structured format. Students get real production experience; projects get motivated contributors.

Still have questions? Talk to Us.

Your game studio starts here.

Production tools, pipeline management, and a global network of collaborators. One workspace to start your studio and ship your game.

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