For solo founders and small indie teams

Ship the indie game
you started.

Paste your Game Design Document, get your Production plan, add Collaborators and start your Game Studio.

500+ Collaborators38 countriesStudents Friendly

Arielle handles producer paperwork. Not your art, not your narrative, and never your IP.

The indie reality

Most indie games never ship.
And the reason isn’t what you think.

70%

of indie devs cite "scope too large" as the primary reason they miss deadlines or abandon the project.

Scope creep adds roughly 4 months to 60% of projects.

8 weeks

is what it takes one person to configure Jira for a game team. Most indies don’t have 8 weeks.

Trello, Notion, and HacknPlan each require hours of per project setup.

55%

of indie teams hit crunch. 40% report burnout. The producer role is usually missing or overloaded.

By week two, the GDD is out of date. By month six, nobody reads it.

Solo founders and small studios carry the workload of at least three people. Gamers Home helps with this.

How Arielle works

From GDD to shipping team in three steps.

1

Paste your GDD.

Any format. Google Doc, Notion, Markdown, plain text. Or answer a few questions and we draft it with you.

2

Arielle builds the plan.

Epics, stories, tasks, milestones, and dependencies. Mapped across design, engineering, art, audio, and QA.

3

Add the collaborators you're missing.

Browse 500+ collaborators, message, and invite directly. Volunteer, intern, contract, revenue share, or paid. You choose.

Upload your GDD

Free Trial, no card required.

Features and Releases

Explore what’s new.

Discover the latest product updates from Gamers Home.

BEFORE
Finish combat?
Talk to composer???
Milestone?
Bug list
Art style TBD
Publisher deck
Discord DMsGoogle SheetsNotion drift22 months in
AFTER · ARIELLE
Pipeline · Sprint 4
Synced to Jira
Backlog
Hub scene
Menu flow
Rig pass
In progress
Combat loop
SFX
Review
Boss AI
Done
Vert slice
Pitch
Under 1 hour to roadmap8-12 hrs/week savedJira sync

Open to everyone

Join a project or start your own.

500+ collaborators across 38 countries. Invite them to your project, or start your own and invite others. One profile works both ways.

Student

Learning game dev or production? Join a real project, build portfolio pieces, and get mentorship from working producers and engineers. Free with .edu email.

Join as collaborator

Volunteer

Contribute to real game projects, build your portfolio, and get practical production experience with indie teams. Choose projects where scope and workload are transparent before you join.

Join as collaborator

Collaborator

Producers, engineers, artists, composers, QA. Browse open projects, message teams directly, and choose your engagement: volunteer, contract, revenue share, or paid. You set the terms.

Join as collaborator

Already have a game idea? Start your own project and recruit from the directory.

Plans

Pricing that matches the team you actually have.

Start free. Upgrade when the team grows. No seat minimums, no annual lock-in.

Student
$9/mo

Or free with .edu email.

Students and coursework teams.

  • Arielle AI producer
  • Guided GDD
  • 1 active project
  • Roadmap + Kanban
  • Community Discord
Get student access
Most popular
Core
$19/seat/mo

For serious solos and duos, 20+ hrs/week.

Solo founders, prototypes, game jams.

  • Everything in Student
  • Unlimited projects
  • Collaborator directory
  • Scope-drift tracking
  • Email support
Start Core
Pro
$99/mo team

For funded indie studios, 2 to 20 people.

Replaces an assistant producer you can’t afford to hire.

  • Everything in Core
  • Jira & Linear sync
  • Weekly Ship Check-ins
  • Dependency + critical path
  • Publisher-ready reports
  • Priority support
Start Pro trial
Studio
Custom

20+ seats, SSO, admin, custom pipelines.

Multi-project studios and publishers.

  • Everything in Pro
  • SSO + admin console
  • Custom pipelines
  • Dedicated producer on-call
  • Security review
Talk to us

Qualifying indie studios can apply for 6 months of Pro at $0. Non-profits, students, and educator programs welcome.

Questions teams ask us

Everything you wanted to ask before you sign up.

I'm a solo dev. Is this overkill for a one-person project?

No. Roughly one in three users is solo. Paste your GDD and Arielle turns it into a real production plan in minutes, scope, milestones, and task breakdown.

What does 'mastering scope' actually mean for small teams?

It means knowing which features to cut before you waste two months building them. Arielle maps your GDD to epics, flags scope risk, and shows you the critical path.

How do studio founders keep collaborators aligned?

Every collaborator sees the same live plan, milestones, dependencies, and comments. Before they commit to the project, they can review the full workload without surprises after onboarding.

Can I invite volunteers, interns, and contractors to the same project?

Yes. Each project declares its engagement model up front: volunteer, intern, contract, revenue share, or paid. Collaborators see the model before they apply.

I'm a student. Can I join a real project without prior experience?

Yes. Student and volunteer roles exist specifically for people building their first game. You can browse open profiles, message and engage with others, and work alongside producers who have shipped on Steam.

How do educators use Gamers Home?

Educators can manage students projects to release in a structured format. Students get real production experience; projects get motivated contributors.

Still have questions? Talk to Us.

Your game studio starts here.

Production tools, pipeline management, and a global network of collaborators. One workspace to start your studio and ship your game.

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