For solo founders and small indie teams
Ship the indie game
you started.
Paste your Game Design Document, get your Production plan, add Collaborators and start your Game Studio.
Built for every stage
Three ways teams use Gamers Home.
Gamers Home is the all-in-one workspace built specifically for indie game development teams who need to move fast without the overhead of complex project management software.
Master scope before it masters you.
Overscoping kills indie games. Paste your GDD, see real epics and milestones, make smarter feature decisions. Or join other projects as a collaborator to get Experience. See how it works with a sample project.
Get everyone aligned on what matters.
Teams misalign on milestones, priorities, and dependencies. Invite collaborators, volunteers, and interns who can review the workload before committing.
Learn game dev by shipping.
Join live projects as a volunteer or intern. Review the exact scope and workload before committing. Work with producers who shipped on Steam.
The indie reality
Most indie games never ship.
And the reason isn’t what you think.
of indie devs cite "scope too large" as the primary reason they miss deadlines or abandon the project.
Scope creep adds roughly 4 months to 60% of projects.
is what it takes one person to configure Jira for a game team. Most indies don’t have 8 weeks.
Trello, Notion, and HacknPlan each require hours of per project setup.
of indie teams hit crunch. 40% report burnout. The producer role is usually missing or overloaded.
By week two, the GDD is out of date. By month six, nobody reads it.
Solo founders and small studios carry the workload of at least three people. Gamers Home helps with this.
Your game studio, all in one place
Every tool you need to start a studio and ship your game.
Stop duct-taping Notion, Trello, Discord, and spreadsheets together. Gamers Home replaces them with a single workspace built for game production.
How Arielle works
From GDD to shipping team in three steps.
Paste your GDD.
Any format. Google Doc, Notion, Markdown, plain text. Or answer a few questions and we draft it with you.
Arielle builds the plan.
Epics, stories, tasks, milestones, and dependencies. Mapped across design, engineering, art, audio, and QA.
Add the collaborators you're missing.
Browse 500+ collaborators, message, and invite directly. Volunteer, intern, contract, revenue share, or paid. You choose.
Free Trial, no card required.
Features and Releases
Explore what’s new.
Discover the latest product updates from Gamers Home.
Open to everyone
Join a project or start your own.
500+ collaborators across 38 countries. Invite them to your project, or start your own and invite others. One profile works both ways.
Student
Learning game dev or production? Join a real project, build portfolio pieces, and get mentorship from working producers and engineers. Free with .edu email.
Join as collaboratorVolunteer
Contribute to real game projects, build your portfolio, and get practical production experience with indie teams. Choose projects where scope and workload are transparent before you join.
Join as collaboratorCollaborator
Producers, engineers, artists, composers, QA. Browse open projects, message teams directly, and choose your engagement: volunteer, contract, revenue share, or paid. You set the terms.
Join as collaboratorAlready have a game idea? Start your own project and recruit from the directory.
Plans
Pricing that matches the team you actually have.
Start free. Upgrade when the team grows. No seat minimums, no annual lock-in.
Or free with .edu email.
Students and coursework teams.
- Arielle AI producer
- Guided GDD
- 1 active project
- Roadmap + Kanban
- Community Discord
For serious solos and duos, 20+ hrs/week.
Solo founders, prototypes, game jams.
- Everything in Student
- Unlimited projects
- Collaborator directory
- Scope-drift tracking
- Email support
For funded indie studios, 2 to 20 people.
Replaces an assistant producer you can’t afford to hire.
- Everything in Core
- Jira & Linear sync
- Weekly Ship Check-ins
- Dependency + critical path
- Publisher-ready reports
- Priority support
20+ seats, SSO, admin, custom pipelines.
Multi-project studios and publishers.
- Everything in Pro
- SSO + admin console
- Custom pipelines
- Dedicated producer on-call
- Security review
Qualifying indie studios can apply for 6 months of Pro at $0. Non-profits, students, and educator programs welcome.
Questions teams ask us
Everything you wanted to ask before you sign up.
I'm a solo dev. Is this overkill for a one-person project?
No. Roughly one in three users is solo. Paste your GDD and Arielle turns it into a real production plan in minutes, scope, milestones, and task breakdown.
What does 'mastering scope' actually mean for small teams?
It means knowing which features to cut before you waste two months building them. Arielle maps your GDD to epics, flags scope risk, and shows you the critical path.
How do studio founders keep collaborators aligned?
Every collaborator sees the same live plan, milestones, dependencies, and comments. Before they commit to the project, they can review the full workload without surprises after onboarding.
Can I invite volunteers, interns, and contractors to the same project?
Yes. Each project declares its engagement model up front: volunteer, intern, contract, revenue share, or paid. Collaborators see the model before they apply.
I'm a student. Can I join a real project without prior experience?
Yes. Student and volunteer roles exist specifically for people building their first game. You can browse open profiles, message and engage with others, and work alongside producers who have shipped on Steam.
How do educators use Gamers Home?
Educators can manage students projects to release in a structured format. Students get real production experience; projects get motivated contributors.
Still have questions? Talk to Us.
Your game studio starts here.
Production tools, pipeline management, and a global network of collaborators. One workspace to start your studio and ship your game.
