Publishers & Investors

Stop guessing.
Know before you greenlight.

Is the vision achievable? Is the scope realistic? Is this the right team? These are the three questions every publisher and investor needs answered before committing. Gamers Home gives you the production data to track your investment through every phase.

The numbers behind the risk

63%
of publishing deals fail due to poor project management
GDC State of Game Industry
72%
of greenlit studios have no structured production plan at signing
Newzoo Global Games Report
40%
of funded indie studios miss their first milestone
VG Insights Publisher Survey
$2.7B
lost annually to scope creep and bad team fit
Newzoo Global Games Report

Three questions you can't answer from a pitch deck

Every deal you've passed on, or regretted, comes back to one of these.

Is the vision actually achievable?

A great pitch deck doesn't tell you if the game can be built. Without seeing the project broken down into tasks and timelines, you're betting on a feeling insted of evidence.

Is the scope realistic?

Studios routinely underestimate what it takes to ship. A 12-month timeline hiding 800 unplanned tasks is a disaster waiting to happen and right now, you have no way to spot them before investing.

Is this the right team?

Skills, availability, and role coverage rarely show up in a pitch. You might sign a team with no one who can do audio, no technical artist, or a lead who is already overallocated across three projects.

How it works

How Gamers Home answers those questions

1Vision

Validate vision vs. execution reality

Gamers Home's AI producer breaks down a game concept into tasks, milestones, and dependencies. You see the full production blueprint before you commit.

  • GDD → task breakdown, automatically
  • Dependencies mapped across all disciplines
  • Feasibility score vs. team capacity
Production Blueprint
Roguelike Space Crafter
Development8 epics
Art & Asset Production6 epics
Audio5 epics
Game Design4 epics
Total epics23 · 42 active work items
Pipeline
42 items
CCR-1-0001Newtonian Flight & Nav EngineHigh
CCR-1-0002Procedural Sector GenerationHigh
CCR-3-0002Dynamic Music SystemMedium
CCR-4-0001Modular Ship Sprite SheetsMedium
CCR-2-0001Core Loop & Risk/Reward BalanceHigh
4 disciplines · DraftView sample →
2Scope

Assess scope before you sign

See total task count, critical path length, phase breakdowns, and realistic timelines generated from the GDD. Spot unrealistic scopes and underplanned productions at a glance.

  • Critical path length vs. stated deadline
  • Phase breakdown with task counts per milestone
  • Scope creep risk flagged automatically
3Team

Evaluate team fit and coverage

Review the team's role composition, skill coverage, and availability. Identify needs, like no audio lead before month 8, or a designer holding three critical paths before they become criticl problems.

  • Role coverage map across all disciplines
  • Availability conflicts and overallocation flags
  • Skill gap warnings for critical roles
Team
3 members
AM
Alex Martinez
Owner · Game Designer
JC
Jordan Chen
Collaborator · Programmer
?
(Pending) Collaborator
Invite sent
Coverage gaps
Technical ArtistGap
Audio LeadGap
QAGap
Funding Phases
Phase 1, Pre-production$40k
GDD + Vertical Slice plan
Released
Phase 2, Core Systems$80k
Flight engine + Sector gen complete
In progress
Phase 3, Content & Ship$120k
Art pipeline + Audio pass
Locked
4Funding

Tie funding disbursements to milestones

Structure your investment in phases linked to production milestones. Monitor progress in real time, get notified on completions, and release tranches based on verified delivery.

  • Multi-phase funding structure tied to milestones
  • Real-time progress tracking, no status-update emails
  • Tranche release triggered by verified milestone completion

Make every investment decision with eyes open.

Know the vision is achievable, the scope is real, and the team can deliver. Then track every funded phase, milestone by milestone, without chasing status updates.

Schedule a demo