Solo Founders & Small Studios

Start your studio.
Scope it. Team up. Ship it.

Most indie games never see light of day because the project was poorly scoped. Gamers Home helps you scope your game, find the right collaborators, and keep production on track until the game is released.

'You don't know what you don't know'

Three problems that kill the majority of indie projects and none of them are about the quality of the idea.

70%
of indie games never ship
Postmortem Database Analysis

Unscoped games don't ship

Scope creep is the #1 killer of indie projects. It starts with “just one more feature” and ends with a project that’s been in dev for 4 years with no release date. Without milestones, dependencies, and a structured plan, there’s no way to know you’re off track until you’re already buried.

2-3 mo
average time to find collaborators via Discord or Reddit
IGDA Developer Satisfaction Survey

Finding the right team takes months

98% of studios have fewer than 10 people. Building even a small team means cold-posting on Reddit, sifting through Discord servers, and hoping. Most solo founders spend 2–3 months just searching for a composer or a 3D artist without any structured way to vet, invite, or onboard them.

$80K+
annual cost of a junior game producer
Game Developer Salary Survey

Production falls to whoever has time

A junior producer costs $80K–$120K per year. Without one, production tracking lives in spreadsheets, Discord threads, and mental overhead. Tasks slip through the cracks, blockers pile up unaddressed, and nobody has a clear picture of where the project actually stands.

How Gamers Home fixes each one

Three steps that separate the indie studios that finish a Game from the ones that don't.

01

Scope your project properly

Upload your GDD or describe your game. Our AI producer breaks it into Epics, Stories, and Tasks, giving you a real production plan with milestones and dependencies. A development plan is the difference between 'Hobby' and 'Real Project'.

  • GDD → production plan in under an hour
  • Epics, Stories, and Tasks auto-generated
  • Milestone and dependency tracking built in
  • Scope alerts before things go sideways
EpicCore Gameplay Loop
In Progress
StoryPlayer Movement System
Todo
TaskJump mechanic
Todo
TaskCollision detection
Blocked
StoryCamera system
Todo
Engineer
🇺🇸 USA
Full-time
3D Artist
🇧🇷 Brazil
Rev-share
Composer
🇯🇵 Japan
Contract
Designer
🇩🇪 Germany
Part-time
Writer
🇬🇧 UK
Volunteer
Producer
🇨🇦 Canada
Equity
500+ collaborators
02

Find and invite the right collaborators

Browse 500+ collaborators across 38 countries. Filter by role, availability, and work type. Invite them directly into your project workspace.

  • 180+ engineers, 150+ artists, 60+ composers
  • Filter by role, country, and availability
  • Volunteer, rev-share, contract, or equity
  • Direct invite to your project workspace
03

Build your Studio with an AI producer

Once your team is in, our AI producer keeps production moving. It tracks task completion, flags scope drift, surfaces blockers, and gives you a clear view of where your project actually stands, so you build more and manage less.

  • Real-time scope and progress tracking
  • Scope drift alerts before milestones slip
  • Kanban boards for every team member
  • Publisher-ready reports when you need funding
Milestone 1: Prototype100%
Milestone 2: Alpha72%
Milestone 3: Beta31%
Milestone 4: Launch0%
Scope alert: 3 new tasks added outside current milestone

Common questions from solo founders

I'm a solo developer. Is this overkill for a one-person project?

No. One in three users is solo. Paste your GDD and get a real production plan in minutes, scope, milestones, and task breakdown. It's the difference between a hobby project and a commercial game.

How long does it take to scope a project with Arielle?

Under an hour. Upload your GDD or describe your game, and Arielle generates Epics, Stories, and Tasks with milestones and dependencies. You can refine from there, but the initial plan is instant.

How do I find collaborators who won't ghost after two weeks?

Every collaborator on Gamers Home sees the full project scope before they apply. No surprises about workload. Projects declare engagement model up front: volunteer, intern, contract, revenue share, or paid.

Does Arielle replace a human producer?

No. It replaces the assistant producer most indie studios can't afford to hire ($80K–$120K/year). The person who would otherwise spend 20 hours a week keeping the plan current. Senior producers say it gives them their design brain back.

What if I need to pivot mid-development?

Update your GDD, regenerate the plan. Arielle flags which tasks become obsolete, which dependencies break, and what the new critical path looks like. Scope drift becomes visible before it kills the project.

Can I use this with Jira or Linear?

Yes. Pro plan includes two-way sync with Jira and Linear. Keep your existing workflow, get Arielle's scope tracking and dependency management on top.

Your game deserves to ship

Start by scoping your project. Then find your team. Then build, with an AI producer keeping everything on track. The tools that funded studios take for granted, available to you from day one.

Start your project